A pack of Pågen Gifflar next to a mobile phone showing the campaign
Customer testimonial

How Pågen succeeded in engaging consumers

A time-limited digital competition in three countries. By linking mobile coupons to a gamification campaign, Pågen got consumers both to compete and to try new products.

Challenges

Create engagement with the brand in a playful way

Drive awareness and trial purchases of a specific product

Run a unified campaign in three different Nordic markets

Link a competition to concrete in-store traffic

Goal

Increase consumer engagement through gamification

Drive trial purchases of Pågen's gifflar

Drive traffic to stores via mobile coupons

Scale the campaign to several markets at once

Strategy

Gamification as an engagement engine

"Gamification is a good way to create greater engagement among our consumers. People spend time with the brand in an enjoyable way," says Lidija Baljak, Senior Trade Marketing Manager at Pågen. Consumers solved a time-limited digital puzzle via a QR code and social media to compete for a roof box and other prizes.

Solution

A pack of Pågen Gifflar next to a mobile phone showing the campaign

Coupons linked to the competition

"By adding mobile coupons to the competition, we can create awareness and trial purchases of our gifflar while driving traffic to stores," explains Lidija.

Tailored with Activate Interactive

"With Activate Interactive, we can tailor the campaign to each supplier's needs. And if these activities are also linked to attractive coupon offers or unique codes, you drive traffic to stores and create even greater interest in the brand," says Cecilia Johansson, Key Account Manager at Clearon.

Results

Lidija Baljak, Pågen
"By linking digital coupons to the competition, we can build awareness and trial purchases for our Gifflar while driving traffic to stores."
Lidija Baljak, Pågen

The same campaign, three markets

The campaign was run with identical mechanics in Sweden, Norway and Denmark, adapted only for language in each market. In Sweden, the competition was combined with digital sampling coupons that let consumers collect free gifflar at their grocery store – a combination of play, awareness and concrete trial purchases.

3 success factors

1
Gamification creates engagement

A playful digital puzzle made it fun for consumers to interact with the brand.

2
Coupons linked to the competition

By linking mobile coupons to the game, engagement was turned directly into trial purchases and store visits.

3
A scalable campaign model

The same campaign set-up could be run identically in three countries, adapted only for language.

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